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Welcome to Cardboard Games
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Written by Gregory Read
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Sunday, 16 May 2010 00:56 |
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Interested in games? Us too, and we have all kinds of games to help you enjoy some quality time with your family. With almost a hundred games that we've play tested (it's hard work, but somebody's gotta do it), we're sure you'll find a few that are enjoyable. Our selection has a wide appeal, from little kids to serious strategy, and we will help you find one that fits your family.
Why are we so passionate about games? To start with, they are entertaining, but ultimately they are a great teaching tool. Good games challenge kids to think. Economics is a central theme in many of our games; you are challenged to win with limited resources. What happens if you can't get those resources? Negotiate and bargain. Critical thinking is a key component as well; should you pursue victory or hinder your opponents? Kids will have to assess risk and deal with the consequences in addition to overcoming adversity.
Our games will help sharpen some necessary skills in math and spelling, and you might even find some art and history, but most importantly, you will be having fun. There is no better feeling than playing a game with your kids and seeing the light-bulb go on in their heads. After all, games lubricate the body and the mind, just ask Ben Franklin. |
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Last Updated on Thursday, 03 June 2010 22:32 |
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Written by Gregory Read
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Thursday, 03 June 2010 22:23 |
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Most games are a contest to win, a competition, a struggle. So how does goodwill, a friendly hope that someone succeeds, play into defeating opponents?
I believe that board games, in addition to being a fun diversion, are a great teaching tool. Critical and strategic thinking, resource management, and forward planning are skills that kids learn as they play games, but I think some of the social skills are often overlooked. Trading, negotiation, cooperation, and bargaining involve direct interaction with other players and translate directly into “real life”.
The majority of the games we play are competitive by nature, multiple players are contending to win. Some games, like Monopoly and Settlers of Catan, have flexible rules where players can negotiate and trade with each other. It is inside of this bargaining mechanism that goodwill can be established.
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Last Updated on Thursday, 03 June 2010 22:32 |
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Twilight Struggle or A Cold-War Mis-information battle... |
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Written by Andy Novocin
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Monday, 17 May 2010 21:06 |
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Andy again, I had an unbelievable game experience the other weekend and want the story to exist somewhere: Here's the game: http://www.boardgamegeek.com/image/328889/twilight-struggle?size=original My friend Dimitry and I were playing Twilight Struggle, this is a long two-player game which plays out the Cold War from the perspective of the two super-powers. I played the US and Dimitry (not a Russian guy) was the USSR. In each round, each player gets a hand of 8 cards which are each different events in History and have some impact on your nation's influence on the rest of the globe, there are also 'Scoring Cards' which must be played in the round you have them and they trigger the scoring of some region of countries (the scoring zones were Europe, the Middle East, Asia, Central America, South America, Africa and a one-time only Southeast Asia card). In each region there are some countries which were considered more strategic than others and are called Battleground countries. You can win the game in two ways and lose the game in one way, if your actions cause Nuclear war you've lost (the other guy wins), if you control all of Europe's battleground countries (have significantly more influence in Poland, East and West Germany, France, Italy) at the time the European Scoring card is played then you win, or if you ever have 20 more victory points than the other guy you win.
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Last Updated on Monday, 17 May 2010 21:15 |
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